First in the Dwarves in Space Series:
A missing assassin, a broken ship, an enraged knight, a kidnapped government official, and her biggest secret about to unravel; Variel’s day keeps getting better and better. Dwarves in Space is Tolkien merged with Hitchhiker’s and Firefly in a horrific transporter accident.
Second in the Dwarves in Space Series:
Why can't the past ever stay in the grave where you left it? Captain Variel Tuffman assumed as such after she blew her old persona up five years ago, but thanks to some legal necromancy the past's come back to wreak havoc on her life in the form of her husband. She and her crew find themselves embroiled in chases across the galaxy, a little drug dealing, some minor hacking into military databases, and light assassinating.
DWARVES IN SPACE: Free Radicals
In Free Radicals, Variel, Orn, Taliesin, and the rest of the Elation crew are back. An attempt to spend a relaxing day on a space station for non-corporeals backfires when terrorists attack. Now it's up to the ex-Knight, assassin, elven engineer, orc doctor, and whatever Orn is to save the day. Each book is stand alone in the series, but they all fit together like a dysfunctional puzzle.
This is why we can't have nice space stations.
DWARVES IN SPACE: Tempus Interruptus
Time’s unraveling across the galaxy and the only hope are two people who’d rather kill each other than work together.
Drake Bane is a low-class smuggler and general grit in the galaxy’s wheels of progress. He finds himself on the wrong side of a goblin mob boss and gets the choice to either steal an ancient relic or test space decompression up close. When his ship’s impounded as collateral he’s left to sneak his way onto a ship without bothering to get to know the captain or its cast of interesting characters. Too bad or he’d have skipped right past and saved himself a major headache.
Captain Variel Tuffman’s got her own secrets which she’s not about to share with a smuggler that lied his way onto her ship. All she wants is to ditch the guy before the couple on her ship who think they’re on a cruise vacation catch on. It all goes wibbly wobbly when an ancient artifact impales itself onto her hand and she can’t get it off. The crew is sent careening across the galaxy on the run from a bunch of species’ militaries and the dwarven antiquities board. At the heart of it all is a hole in the galaxy that no one’s ever seen before or can explain and it’s getting bigger. When the captain starts speaking gibberish and snaps in and out of comas, their only hope may be the relic jammed in her hand.